Official Wiki · v1.1.0

Enchantments

9 custom enchantments with detailed mechanics, compatibility and Infusion synergies.

v1.1.0: Deep Current, Seismic Thread and Pressure Sense also work on compatible non-Sculk pickaxes. Existing enchantments can modify parts of Infusion progression where documented.
Max level 3

Resonant Fracture

Marks a target on a full-strength melee hit. Target movement charges the mark; the next full-strength hit detonates it for bonus damage.

Open documentation →
Max level 3

Warden's Wrath

Stores wrath when the wearer is damaged, then releases it as bonus melee damage against the attacker.

Open documentation →
Max level 2

Deep Listener

While a sword with Deep Listener is held in the main hand, privately signals the nearest valid moving living entity through sculk particles and directional sound.

Open documentation →
Max level 2

Resonant Excavation

Signals when stone-like blocks are mined near hidden ore without exposing ore positions like an X-ray.

Open documentation →
Max level 3

Echoquake

Landing after a significant fall releases a sculk shockwave that pushes nearby living entities away.

Open documentation →
Max level 2

Deep Current

Draws nearby mined items and experience toward you through a steady sculk current. Higher levels increase its reach and pull.

Open documentation →
Max level 3

Seismic Thread

Sustained mining through natural geology builds a seismic rhythm, briefly increasing mining speed. Higher levels strengthen the rhythm.

Open documentation →
Max level 2

Pressure Sense

Warns of nearby lava, water and open cavities through directional sculk vibrations. Higher levels increase detection range.

Open documentation →
Max level 3

Echo Streak

Consecutive kills against the same type of creature build an Echo Streak, increasing the experience they drop. The streak resets when a different creature is killed or too much time passes.

Open documentation →