Official Wiki · v1.1.0

Infusion System

The complete v1.1.0 progression system: 15 levels, 135 abilities, Stored Infusion and three Stabilizations.

Equipment paths

9

Every supported Sculk-Infused gear piece has its own specialization.

Infusion Levels

1–15

Abilities are cumulative as the item develops.

Ability unlocks

135

15 abilities × 9 equipment pieces.

How progression works

Sculk-Infused gear remains the same item stack while it progresses. Infusion Levels unlock cumulative abilities; milestone levels require Stabilization before the item can continue beyond the lock.

Before its first Stabilization, the item’s Stabilization state is called Silent.

Data preserved through progression

  • Enchantments
  • Durability
  • Custom name
  • Repair cost
  • Relevant item components and stored progression data

Infusion required for the next level

Current levelNext levelRequired Infusion
Level 1Level 2100
Level 2Level 3175
Level 3Level 4275
Level 4Level 5400
Level 5Level 6550
Level 6Level 7725
Level 7Level 8925
Level 8Level 91150
Level 9Level 101400
Level 10Level 111700
Level 11Level 122050
Level 12Level 132450
Level 13Level 142900
Level 14Level 153400

Stabilization milestones

MilestoneStabilizationWorkbench cost
Level 5First Stabilization250 Stored Infusion
Level 10Deep Stabilization600 Stored Infusion
Level 15Harmonic Stabilization1200 Stored Infusion
Workbench rule: Stabilization uses the Sculk-Infused gear, an intact Sonic Aegis and an Infusion Vessel. The Sonic Aegis and Vessel are retained; only Stored Infusion is deducted.

Infusion Vessel

The reusable Infusion Vessel holds up to 3000 Stored Infusion.

Supported sourceStored Infusion
Hostile mob killed in the Deep Dark+4
Deeper and Darker hostile-mob bonus+6
Warden kill bonus+100
Natural summon-capable Sculk Shrieker activation+40
Warden successfully summoned from the tracked natural shriek+125
Real Warden Sonic Boom absorbed with Sonic Aegis+150

Level 15 capstones

Sword · Level 15

Abyssal Chorus

The Harmonic Stabilization brings the sword's connected echo network into chorus. A successful Backecho can create one additional Vibration Wake along its return path, with a 12-second internal cooldown so the wake cannot chain indefinitely. Existing late-game echo refinements remain active alongside the capstone.

Pickaxe · Level 15

Worldvein

When Faultline finishes, Worldvein performs one bounded search around the fracture endpoint for the stored Orekin family. Up to 12 matching ore blocks are marked for 5 seconds. It never breaks blocks or creates drops and has a 20-second internal cooldown.

Axe · Level 15

Crown Echo

After Resonant Felling succeeds, Crown Echo performs a bounded search for remaining logs of the same timber family. Up to 16 logs are marked for 6 seconds. The ability never breaks another tree automatically and has a 12-second internal cooldown.

Shovel · Level 15

Underwake

When Trenchline successfully excavates a path, Underwake performs one bounded radius-8 subsurface reading from the endpoint. It briefly marks nearby cavities, fluids and unstable falling blocks without breaking or stabilizing them. Internal cooldown: 15 seconds.

Hoe · Level 15

Sculkbloom

If Resonant Harvest collects at least 6 fully mature supported crops, Sculkbloom can replant up to 8 harvested positions. Every replant consumes a matching seed that actually dropped nearby or exists in the player's inventory, so the pulse cannot duplicate crops, seeds or XP. Internal cooldown: 20 seconds.

Helmet · Level 15

Oracle of Silence

When Sonic Mapping activates, Oracle of Silence scores nearby hostile mobs and prioritizes the greatest threat. That target receives a stronger outline and distance-dependent acoustic pings for 6 seconds. Players are never selected, and the capstone uses Sonic Mapping's existing activation cooldown rather than adding a spammable scan.

Chestplate · Level 15

Abyssal Heartguard

If a non-Sonic-Boom hit would take the wearer below 25% maximum health while at least 8 Stored Force is available, Abyssal Heartguard consumes the stored reserve, limits that hit to the critical-health threshold, creates a small knockback pulse and grants 2 seconds of additional non-Sonic protection. Internal cooldown: 75 seconds. Sonic Boom absorption remains the Sonic Aegis's role.

Leggings · Level 15

Unshaken

When substantial knockback strikes and Stability is available, Unshaken consumes up to 2 Stability charges and sharply limits the displacement. For the next 1.5 seconds, further knockback cannot chain the wearer away. Internal cooldown: 18 seconds. It does not grant speed or permanent knockback immunity.

Boots · Level 15

Worldstep

Landing at least 4 blocks on a terrain family recognized through Terrain Imprint can reduce Sculkbound's remaining cooldown by 30%. The next Shockstep gains a stronger visual pulse and a small range increase. Worldstep has a 15-second internal cooldown and never removes Sculkbound's cooldown completely.

Level 15 is the current content cap, not necessarily a permanent future maximum.