9
Every supported Sculk-Infused gear piece has its own specialization.
1–15
Abilities are cumulative as the item develops.
135
15 abilities × 9 equipment pieces.
How progression works
Sculk-Infused gear remains the same item stack while it progresses. Infusion Levels unlock cumulative abilities; milestone levels require Stabilization before the item can continue beyond the lock.
Before its first Stabilization, the item’s Stabilization state is called Silent.
Data preserved through progression
- Enchantments
- Durability
- Custom name
- Repair cost
- Relevant item components and stored progression data
Infusion required for the next level
| Current level | Next level | Required Infusion |
|---|---|---|
| Level 1 | Level 2 | 100 |
| Level 2 | Level 3 | 175 |
| Level 3 | Level 4 | 275 |
| Level 4 | Level 5 | 400 |
| Level 5 | Level 6 | 550 |
| Level 6 | Level 7 | 725 |
| Level 7 | Level 8 | 925 |
| Level 8 | Level 9 | 1150 |
| Level 9 | Level 10 | 1400 |
| Level 10 | Level 11 | 1700 |
| Level 11 | Level 12 | 2050 |
| Level 12 | Level 13 | 2450 |
| Level 13 | Level 14 | 2900 |
| Level 14 | Level 15 | 3400 |
Stabilization milestones
| Milestone | Stabilization | Workbench cost |
|---|---|---|
| Level 5 | First Stabilization | 250 Stored Infusion |
| Level 10 | Deep Stabilization | 600 Stored Infusion |
| Level 15 | Harmonic Stabilization | 1200 Stored Infusion |
Infusion Vessel
The reusable Infusion Vessel holds up to 3000 Stored Infusion.
| Supported source | Stored Infusion |
|---|---|
| Hostile mob killed in the Deep Dark | +4 |
| Deeper and Darker hostile-mob bonus | +6 |
| Warden kill bonus | +100 |
| Natural summon-capable Sculk Shrieker activation | +40 |
| Warden successfully summoned from the tracked natural shriek | +125 |
| Real Warden Sonic Boom absorbed with Sonic Aegis | +150 |
Level 15 capstones
Abyssal Chorus
The Harmonic Stabilization brings the sword's connected echo network into chorus. A successful Backecho can create one additional Vibration Wake along its return path, with a 12-second internal cooldown so the wake cannot chain indefinitely. Existing late-game echo refinements remain active alongside the capstone.
Worldvein
When Faultline finishes, Worldvein performs one bounded search around the fracture endpoint for the stored Orekin family. Up to 12 matching ore blocks are marked for 5 seconds. It never breaks blocks or creates drops and has a 20-second internal cooldown.
Crown Echo
After Resonant Felling succeeds, Crown Echo performs a bounded search for remaining logs of the same timber family. Up to 16 logs are marked for 6 seconds. The ability never breaks another tree automatically and has a 12-second internal cooldown.
Underwake
When Trenchline successfully excavates a path, Underwake performs one bounded radius-8 subsurface reading from the endpoint. It briefly marks nearby cavities, fluids and unstable falling blocks without breaking or stabilizing them. Internal cooldown: 15 seconds.
Sculkbloom
If Resonant Harvest collects at least 6 fully mature supported crops, Sculkbloom can replant up to 8 harvested positions. Every replant consumes a matching seed that actually dropped nearby or exists in the player's inventory, so the pulse cannot duplicate crops, seeds or XP. Internal cooldown: 20 seconds.
Oracle of Silence
When Sonic Mapping activates, Oracle of Silence scores nearby hostile mobs and prioritizes the greatest threat. That target receives a stronger outline and distance-dependent acoustic pings for 6 seconds. Players are never selected, and the capstone uses Sonic Mapping's existing activation cooldown rather than adding a spammable scan.
Abyssal Heartguard
If a non-Sonic-Boom hit would take the wearer below 25% maximum health while at least 8 Stored Force is available, Abyssal Heartguard consumes the stored reserve, limits that hit to the critical-health threshold, creates a small knockback pulse and grants 2 seconds of additional non-Sonic protection. Internal cooldown: 75 seconds. Sonic Boom absorption remains the Sonic Aegis's role.
Unshaken
When substantial knockback strikes and Stability is available, Unshaken consumes up to 2 Stability charges and sharply limits the displacement. For the next 1.5 seconds, further knockback cannot chain the wearer away. Internal cooldown: 18 seconds. It does not grant speed or permanent knockback immunity.
Worldstep
Landing at least 4 blocks on a terrain family recognized through Terrain Imprint can reduce Sculkbound's remaining cooldown by 30%. The next Shockstep gains a stronger visual pulse and a small range increase. Worldstep has a 15-second internal cooldown and never removes Sculkbound's cooldown completely.
Level 15 is the current content cap, not necessarily a permanent future maximum.
