Official Wiki · v1.1.0

Equipment

All nine Sculk-Infused progression paths, including every Level 1–15 ability.

135 cumulative abilities: each of the nine equipment pieces below has a complete Level 1–15 table on its own page.

Full armor baseline perks

  • Blindness is removed while the full four-piece set is worn.
  • Darkness is removed while the full four-piece set is worn.
  • Nearby Endermen, Phantoms and Piglins are pacified within roughly 2 blocks while the full set is worn.

Full armor Synchrony progression

Tier I · Level 5

Deep Link

Requirement: All four armor pieces at Level 5 with First Stabilization completed.

Unlocks cross-piece interactions between the Helmet, Chestplate, Leggings and Boots.

Tier II · Level 10

Sculk Relay

Requirement: All four armor pieces at Level 10 with Deep Stabilization completed.

Unlocks the 0–100 Synchrony Meter. Meaningful armor events build Synchrony; at 100, the next major armor response automatically triggers Sculk Relay for 4 seconds.

Tier III · Level 15

Deep Synchrony

Requirement: All four armor pieces at Level 15 with Harmonic Stabilization completed.

At 100 Synchrony, press the configurable Deep Synchrony key (default R) to activate an 8-second state that enhances the actual four armor subsystems.

All equipment