Official Wiki · v1.0.2

Vibration Decoy

A throwable decoy that produces real vanilla vibration events at its impact point.

Utility · Rare

Vibration Decoy

A throwable decoy that produces real vanilla vibration events at its impact point.

Behavior

  • Thrown as a custom-looking snowball projectile.
  • On impact it emits a PROJECTILE_LAND game event with no source entity.
  • Produces four pulses: impact, +2 seconds, +4 seconds and +6 seconds.
  • Each pulse has sculk particles and sensor-like audio feedback.
  • Throw cooldown: 3 seconds.
  • Consumed on throw outside Creative.

Obtaining

Sculk Workbench
Echo ShardEcho Shard
SnowballSnowball
Leave empty
4 × Vibration Decoy4 × Vibration Decoy